I have an actor blueprint, it has a static mesh component inside (I then do some code like line tracing and spawning meshes). I want to be able to drag my BP into the world and select a static mesh already in the world to be the static mesh in my bp… Im sure I’ve seen an eyedropper tool before where this is possible but I can’t figure out how to implement it.
The static mesh component has the code applied to it, the SM is where i’d hoped to reference the static mesh already in the world because i could make the variable instance editable.
Was really hoping for an eyedropper tool here