when i import skeletal mesh via FBX importer in UE4,
i can select exist skeleton and physic or create, or dont set it up.
but i want to make reference exist skeleton and physics assets.
is it possoble? even if we use codes?
Thanks
when i import skeletal mesh via FBX importer in UE4,
i can select exist skeleton and physic or create, or dont set it up.
but i want to make reference exist skeleton and physics assets.
is it possoble? even if we use codes?
Thanks