Hi everyone, beginner stuck on a sticky problem. I’ve purchased a HUD pack which I’m connecting with my quest system.
I had a location trigger for the quest but when I try adding new elements to it or use the new HUD location trigger I get a false object reference.
When debugging with strings etc I see it sets the object ref correctly but when it gets called from the finish step function, all of a sudden the ref is empty. When the location is triggered the finish step is triggered and there is no other place where the ref is set but at begin play. (ref set at begin step of a trigger parent and the parent function called in child at component overlap).
Any help will be greatly appreciated!
1: Begin play on parent class of trigger location
2: Printed text from begin play quest ref
3: Location of problem and object ref that isn’t loaded in properly
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