[2025.02.17-10.57.56:172][973]MaterialEditorStats: Base pass shader: 932 instructions
Stats: Resources Used: 22
Resource Limit: 64
Samplers Used: 4
Sampler Limit: 32
[2025.02.17-10.57.56:172][973]MaterialEditorStats: Base pass vertex shader: 254 instructions
Stats: Resources Used: 6
Resource Limit: 64
Samplers Used: 0
Sampler Limit: 32
[2025.02.17-10.57.56:172][973]MaterialEditorStats: Texture samplers: 4/16
[2025.02.17-10.57.56:172][973]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(31)
[2025.02.17-10.57.56:172][973]MaterialEditorStats: Virtual Texture Lookups (Est.): 19
[2025.02.17-10.57.56:172][973]MaterialEditorStats: Virtual Texture Stacks: 5
[2025.02.17-10.57.56:172][973]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2025.02.17-10.57.56:172][973]MaterialEditorStats: LWC Constructor usages (Est.): 0 (VS), 8 (PS), 0 (CS)
[2025.02.17-10.57.56:172][973]MaterialEditorStats: LWC Demote usages (Est.): 1 (VS), 0 (PS), 0 (CS)
[2025.02.17-10.57.56:172][973]MaterialEditorStats: LWC Add usages (Est.): 10 (VS), 2 (PS), 0 (CS)
[2025.02.17-10.57.56:172][973]MaterialEditorStats: LWC Subtract usages (Est.): 0 (VS), 4 (PS), 0 (CS)
[2025.02.17-10.57.56:172][973]MaterialEditorStats: LWC Divide usages (Est.): 3 (VS), 0 (PS), 0 (CS)
[2025.02.17-10.57.56:172][973]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 1 (VS), 2 (PS), 0 (CS)
[2025.02.17-10.57.56:172][973]MaterialEditorStats: LWC Other usages (Est.): 5 (VS), 2 (PS), 0 (CS)
[2025.02.17-10.57.56:172][973]MaterialEditorStats: Shader Count: 13
[2025.02.17-10.57.56:172][973]MaterialEditorStats: Preshaders: 34 (33 param fetches, 87 ops)
[2025.02.17-10.57.56:922][ 31]LogWindows: Error: appError called: Assertion failed: NumRefs >= 0 [File:P:\UnrealEngine\Engine\Source\Runtime\RHI\Public\RHIResources.h] [Line: 147]
Reference count has underflowed.
[2025.02.17-10.57.56:922][ 31]LogWindows: Windows GetLastError: The operation completed successfully. (0)
Engines: 5.5.1, 5.5.2, 5.5.3 (from source/from launcher)
Any projects.
Any complex materials (including the ones shipped with Quixel sample projects, for example)
DX12
Last NVIDIA drivers 572.16
Crash occurs while you just browsing the material, not saving, not applying, just moving the cursor around.
Was absolutely fine on 5.4 with the same materials.
Sometimes it has a different crash:
[2025.02.17-11.17.20:542][280]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.136 s
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: === Handled ensure: ===
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error:
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: Ensure condition failed: EnumHasAnyFlags(AccessModeState.Access, Access) [File:P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 667]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: Resource VirtualTexture_PageTable is in external access mode and is valid for access with the following states: SRVCompute|SRVGraphicsPixel|SRVGraphicsNonPixel, but is being used in pass SlateUI Title = ProjectName - Unreal Editor/CanvasFlush/FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_6/VirtualTextureEndUpdate/VirtualTexturePageTableUpdates/PageTableUpdate (Mip: 0) with access RTV.
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: Stack:
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffdab4e6f9c UnrealEditor-RenderCore.dll!`FRDGUserValidation::ValidateExternalAccess'::`2'::<lambda_1>::operator()() [P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp:667]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffdab35c53f UnrealEditor-RenderCore.dll!FRDGUserValidation::ValidateExternalAccess() [P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp:667]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffdab2f94d7 UnrealEditor-RenderCore.dll!`FRDGBuilder::SetupPassResources'::`2'::<lambda_2>::operator()() [P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2417]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffdab2f5a73 UnrealEditor-RenderCore.dll!`EnumerateTextureAccess<`FRDGBuilder::SetupPassResources'::`2'::<lambda_2> >'::`2'::<lambda_1>::operator()() [P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:156]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffdab2dde36 UnrealEditor-RenderCore.dll!FRDGParameterStruct::EnumerateTextures<`EnumerateTextureAccess<`FRDGBuilder::SetupPassResources'::`2'::<lambda_2> >'::`2'::<lambda_1> >() [P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl:29]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffdab34d1bf UnrealEditor-RenderCore.dll!FRDGBuilder::SetupPassResources() [P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2360]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffdab33c482 UnrealEditor-RenderCore.dll!FRDGBuilder::ProcessAsyncSetupQueue() [P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1681]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffdab3204dd UnrealEditor-RenderCore.dll!FRDGBuilder::Execute() [P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1775]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffdaa42176c UnrealEditor-SlateRHIRenderer.dll!FSlateRHIRenderer::DrawWindows_RenderThread() [P:\UnrealEngine\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1099]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffdaa3fcddb UnrealEditor-SlateRHIRenderer.dll!`FSlateRHIRenderer::DrawWindows_Private'::`96'::<lambda_3>::operator()() [P:\UnrealEngine\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1376]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffdab2f83d5 UnrealEditor-RenderCore.dll!`FRenderThreadCommandPipe::EnqueueAndLaunch'::`5'::<lambda_1>::operator()() [P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1541]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffdab32724f UnrealEditor-RenderCore.dll!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),1> >::ExecuteTask() [P:\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:634]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffd797e2e32 UnrealEditor-Core.dll!UE::Tasks::Private::FTaskBase::TryExecuteTask() [P:\UnrealEngine\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffd797d89fa UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [P:\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:779]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffd797d8e9e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [P:\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:668]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffdab340cec UnrealEditor-RenderCore.dll!RenderingThreadMain() [P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:317]
[2025.02.17-11.17.20:542][280]LogOutputDevice: Error: [Callstack] 0x00007ffdab349564 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:443]
[2025.02.17-11.17.20:543][280]LogOutputDevice: Error: [Callstack] 0x00007ffd79e1871d UnrealEditor-Core.dll!FRunnableThreadWin::Run() [P:\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
[2025.02.17-11.17.20:543][280]LogOutputDevice: Error: [Callstack] 0x00007ffd79e0f01f UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [P:\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
[2025.02.17-11.17.20:543][280]LogOutputDevice: Error: [Callstack] 0x00007ffde99c7374 KERNEL32.DLL!UnknownFunction []
[2025.02.17-11.17.20:543][280]LogOutputDevice: Error: [Callstack] 0x00007ffdea9dcc91 ntdll.dll!UnknownFunction []
[2025.02.17-11.17.20:543][280]LogOutputDevice: Error:
[2025.02.17-11.17.20:544][280]LogStats: SubmitErrorReport - 0.000 s
[2025.02.17-11.17.20:829][280]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClientEditor-Win64-Debug.exe
[2025.02.17-11.17.20:829][280]LogMemory: Platform Memory Stats for WindowsEditor
[2025.02.17-11.17.20:829][280]LogMemory: Process Physical Memory: 13069.43 MB used, 13079.59 MB peak
[2025.02.17-11.17.20:829][280]LogMemory: Process Virtual Memory: 20054.99 MB used, 20278.67 MB peak
[2025.02.17-11.17.20:829][280]LogMemory: Physical Memory: 25217.32 MB used, 72955.86 MB free, 98173.19 MB total
[2025.02.17-11.17.20:829][280]LogMemory: Virtual Memory: 35490.73 MB used, 160986.45 MB free, 196477.19 MB total
[2025.02.17-11.17.20:829][280]LogStats: SendNewReport - 0.286 s
[2025.02.17-11.17.20:829][280]LogStats: FDebug::EnsureFailed - 0.423 s
[2025.02.17-11.17.21:061][284]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.150 s
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: === Handled ensure: ===
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error:
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: Ensure condition failed: Query->SyncPoint [File:P:\UnrealEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.cpp] [Line: 324]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: Attempt to get result data for an FRHIRenderQuery that was never used in a command list.
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: Stack:
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffd4157a03d UnrealEditor-D3D12RHI.dll!`FD3D12DynamicRHI::RHIGetRenderQueryResult'::`20'::<lambda_1>::operator()() [P:\UnrealEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.cpp:324]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffd414a4e1a UnrealEditor-D3D12RHI.dll!FD3D12DynamicRHI::RHIGetRenderQueryResult() [P:\UnrealEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.cpp:324]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffd6bcbd397 UnrealEditor-Renderer.dll!FFeedbackGPUFencePool::Poll() [P:\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VT\VirtualTextureFeedback.cpp:134]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffd6bc9d925 UnrealEditor-Renderer.dll!FVirtualTextureFeedback::CanMap() [P:\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VT\VirtualTextureFeedback.cpp:235]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffd6bc9cf4f UnrealEditor-Renderer.dll!FVirtualTextureSystem::BeginUpdate() [P:\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VT\VirtualTextureSystem.cpp:2801]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffd6aa924f4 UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [P:\UnrealEngine\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:1390]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffd6b871886 UnrealEditor-Renderer.dll!RenderViewFamilies_RenderThread() [P:\UnrealEngine\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:5431]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffd6b82878a UnrealEditor-Renderer.dll!`FRendererModule::BeginRenderingViewFamilies'::`96'::<lambda_3>::operator()() [P:\UnrealEngine\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:5734]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffdab2f83d5 UnrealEditor-RenderCore.dll!`FRenderThreadCommandPipe::EnqueueAndLaunch'::`5'::<lambda_1>::operator()() [P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1541]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffdab32724f UnrealEditor-RenderCore.dll!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),1> >::ExecuteTask() [P:\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:634]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffd797e2e32 UnrealEditor-Core.dll!UE::Tasks::Private::FTaskBase::TryExecuteTask() [P:\UnrealEngine\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffd797d89fa UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [P:\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:779]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffd797d8e9e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [P:\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:668]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffdab340cec UnrealEditor-RenderCore.dll!RenderingThreadMain() [P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:317]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffdab349564 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [P:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:443]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffd79e1871d UnrealEditor-Core.dll!FRunnableThreadWin::Run() [P:\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffd79e0f01f UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [P:\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffde99c7374 KERNEL32.DLL!UnknownFunction []
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error: [Callstack] 0x00007ffdea9dcc91 ntdll.dll!UnknownFunction []
[2025.02.17-11.17.21:061][284]LogOutputDevice: Error:
[2025.02.17-11.17.21:063][284]LogStats: SubmitErrorReport - 0.000 s
so I assume it could be connected to RTVT somehow
Accidentally deleted my previous post