I depend on automatic translation because I can not speak English.
Please understand that the sentence is slightly strange.
I am making a map of the action game for the mobile application, and the lighting is pre-burning by LightMap.
In the present situation, we think that the data capacity of the level data (.umap) is very large, and we can reduce the level data capacity. Level data capacity on PC is large and exceeds 100 MB. Even at the level where the number of static meshes arranged at the level is reduced or the LightMap resolution of StaticMesh is reduced, it is around 30 MB.
The size of the map is approximately 500 to 600 square meters.
The lights I use are Dirctional Light (Stationary) and Point Light (Static).
Of course, the amount of data when transferred to mobile is about one third of that on the PC, but since it is a mobile application, we want to reduce the data capacity as much as possible.
Is there no way to drastically reduce the level data capacity?
Thank you.