I have the situation that some of my projects have very large file size due to 8k textures. I know we have the ability to clamp texture resolution when cooking. However I don’t know how to use those cooked textures in the uproject/editor.
Does anyone know a quick way to reduce texture size for the entire project? (preferably reducing the texture size to the size specified as ‘max ingame’) for instance using the cooked textures instead.
The only option I can see currently is to manually re-import my textures at a lower resolution.