Branch: This is a ‘Binary’ build from Unreal Launcher.
Build version: 4.10.0-2758231+++depot+UE4-Releases+4.10 (running on Windows 10)
Detailed description of issue: I noticed when using for example 50% Resolution Scale in editor (when simulating a game directly in viewport) it will mess up actors selection. I assume it’s because of wrong conversion of viewport mouse click coordinates to down-scaled render buffer?
You can easily see this in editor in map “Minimal-Default” from UE4 StarterContent (although it’s not a map related issue).
Repro Steps:
- Open “Minimal-Default” map from UE4 StarterContent of a new project.
- From “Settings → Engine Scalability Settings → Resolution Scale” reduce resolution to 50%.
- Click “Play → Simulate” option.
- Now in viewport try to click to select a chair actor or table or ground and repeat this for various actors in scene. You’ll notice click selection accuracy issues. When trying to select a chair sometimes ground will get selected instead. If you change “Resolution Scale” back to 100% you’ll notice selection accuracy is ok again.
issue has a 100% repro-rate.