hey guys,
Can someone tell me where i can decrease the color Saturation for GI ? Basically im looking to keep my indirect lighting intensity the way it is… I simply need just less color saturation in my indirect lighting.
I tried to reduce the “diffuse boost” in material and also in the Lightmass settings, the problem with doing so is, that these options are decrasing the whole indirect lighting for my scene, so the scene gets much more darker.
There is an “Indirect Lighting Saturation” property in the Lightmass settings of your lights.
hey,
I just tried to reduce the indirect lighting saturation but it changed actually norging… The scene looks still the same…
That is odd, maybe you have other lights causing more GI.
You can use “lightmass override” node in materials and simply replace the lightmass color with a value of 0.5. We do that pretty frequently around here for materials that lightmass does not like, such as fancy worldposition shaders that it can recreate properly.
It is very odd… I’m using a simple test scene with only one spot light. Indirect lighting saturation isn’t changing anything for me…
Maybe this option is broken in 4.12 ? Even if i set it to 0 the color saturation from the floor to the room is the same.
For the “lightmass override” node, for some reason i cant find it …
Doh, its called lightmass replace. not sure why I said override.
Looks like there could be a bug.
Would be nice to get this bug fixed, can i report it somewhere ?
For the lightmass replace node…
Is there any explanation online on how to use this node ?
And most important…
Isn’t the indirect lightmess saturation option the better one ? Since im getting more accuarte GI from my “mixed brown”
floor than from a single color that i have to setup near the color to my floor material ?
ouh and thanks by the way!
For the lightmass node you just hook in the part you want to display in “realtime” and the part you want to use for the lightmass bounce color into the lightmass.
Yes you are right, this won’t get rid of the color from the light itself but it will make sure the floor itself isn’t adding any new color.
An answerhub thread will help this get tracked and solved much quicker since it looks like a bug .
ok thanks again!