I am making a VR application and need to keep draw calls to a minimum. The problem is that the player is able to spawn X amount of objects during run time. Are there any ways I can somehow batch these objects once they have been placed to keep draw calls down?
I suppose that would depend on what exactly you need these objects to be doing. What properties to these spawned objects need to have? Is it just T/R/S, or are there more complex properties that they need to carry?
I see, so you need the objects to hold their own T/R/S, and a health counter of some kind, with logic to delete them. Doesn’t sound too challenging to handle with instancing, but as I’m not a physics expert, I wonder if there’s a thread you could comment in to get more specialized help?