Reducing bloom in emissive materials

I was looking through the tutorials on how to create emissive materials, and found the documentation.
At the moment, everything works as expected.

My only problem is, that the emissive light has way too much bloom. In the tutorial a Post Process Volume is referenced, but I do not understand where that comes from.

I thought that it’s just a sub-volume for that object, so I drag-and-dropped on onto my object. But changing the bloom value there had no effects.

Am I doing something wrong here?

Hi!

Post Process Volume starts to work only when you find yourself in this volume. You can set size of volume to whole scene or it needed part.

In this video tutorial you can see, how it works

Thanks, that worked.