Reduce Movie Render Queue groom asset jitter/noise?

BeatBeater

As pictured in the gif above, exporting my scene through the movie render queue results in my groom asset possessing a lot of jitter. I have attempted to render my scene with various anti aliasing settings, rendering at 4k, and using super sampling, but none of these remedies seem to vanquish the jitter problem completely. What perplexes me is that the metahuman groom assets render just fine, regardless of the movie render queue settings. The groom pictured above uses a copied hair shader from a metahuman, so I don’t believe the shader itself to be the issue. Is there an attribute that the metahuman groom assets have that isn’t automatically applied upon a custom groom import? Or perhaps there is a console variable that could mitigate the issue? I must admit that I am quite the novice regarding groom, so any superficial settings may be going over my head. Any insight for this issue would be greatly appreciated, thank you very much in advance for your time.

SOLVED: In the settings of your groom, go to the interpolation tab, check the RBF Interpolation box and set the interpolation type to smooth or offset

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