I’m trying to use some of the assets in the kite demo but the textures are all really huge and take up a lot of disk space. I don’t need 8k textures, so is there a way to reduce not only the in game textures, but also the “imported” texture size? I’m presuming that the uasset file is storing the uncompressed bitmap in there.
You can set in texture editor needed LOD Bias . This size will be cached and always load to your project.
And if you really really want the imported to be smaller, just export it, change size in photoshop, reimport it.
how do change the size in photoshop? what file do i need to resize?