Redpoint EOS quest 2 disconnection

Hello.

I’m currently using Repoints plugin for EOS to enable quest 2 crossplay. I’ve been working through all the errors I’ve gotten until I’ve hit this one.

The quest 2 client logins successfully using the oculus auth graph, finds my dedicated server session(Which is hosted on AWS), joins, and then tries to connect to the IP to open the level.

The level flickers as if trying to transition, and then I get an error.

LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = PendingConnectionFailure, ErrorString = Authentication failure (0x0018). You have been disconnected.

I didn’t think this was detailed enough so I remoted into AWS and got this from the logs on the dedicated server:

LogEOS: Warning: [LogEOS] Error response received from backend. ServiceName=[EOSAuth], OperationName=[TokenGrant], Url=[<Redacted>], HttpStatus=[401], ErrorCode=[errors.com.epicgames.eos.auth.external.invalid_token], NumericErrorCode=[110013], ErrorMessage=[Unauthorized Oculus user ID and nonce]

This appeared to be an issue with oculus authenticating issue but I’m not sure what was done wrong. On my client it appears that login is successful, but maybe I’m missing something from my oculus API.

One thing I have but don’t know what to do with is my oculus User Token. Not sure if this is the fix though.

Thanks.

This specific error was resolved by turning trusted server off in the project settings.