Hi,
I’m porting some of my older code from UE4.24 to UE5.3 but I’m facing a weird problem. I like to use unnamed namespaces for constants that are only be meant to be used in the local file.
But for some reason I’m getting redefinition compiler errors in UE5.
1>ClassA.cpp(14): error C2374: 'MyNamespace::`anonymous-namespace'::maxLength': redefinition; multiple initialization
1>ClassB.cpp(10): note: see declaration of 'MyNamespace::`anonymous-namespace'::maxLength'
The whole reason for anonymous namespaces is to limit the scope and to avoid redefinition conflicts. The error is not showing up in VS native C++ projects and in my Unreal 4 projects so it must be Unreal 5 connected. Anyone an idea what’s going on here?
Cheers