While just in the engine and while rendering out the scene in ue5, there are little red particles that pop up and fade out. I don’t really understand where they are coming from and/or what is causing it and how to get rid of them. Hard to show due to how small they are, but in a rendered out sequence it pretty much looks like red static popping up at random for a frame.
I have the same problem! It’s been going on for 3 years, never found out what it can be.
Is Lumen enabled?
It could be artifacts from Lumen, because Lumen has this pixelated effect that can result from layered reflections. Those dots could be stray photons from the blood in the scene.