Hello, I have a level right now where I need to optimize the effects of the rectlights, I have quite a few of them on this level, and it’s causing quite a lot of optimization problems. (See image below. )
Now to work on this I been trying to figure out a way to get rid of as many of them as possible or to try to limit their impact, but the main problem with getting rid of them right now, is that if I do, it impacts the entire look and feel of the game and goes away from the style I been going for. As an example: See image 2 for Rectlights in the map and image 3 for a map without them.
I understand that obviously I need to add other lights to light up the scene as well, but my issue is that I can not make the rectlights long enough to cover the distance I need, and as such I am forced to use a lot of them to cover just a single wall and give that wall the light effect I want.
I am not bound to the idea of using rect lights, but I can not replicate the feeling in any other way that I know of. (Hence why I am asking here since I need help)
Shows me trying to use blocks in the corners with a glow on them to give that light effect, but it just doesn’t have the same impact and the room turns very dark. Basically, I am using too many rect lights and would need to get the effect in some other way, I am new to trying to deal with lightning and optimization, so any help to figure this out would be greatly appreciated.
The general settings I am using for my rect lights.
/Amoe