Hello everyone!
I had a question about lighting translucent objects with Lumen. It appears that reflections are working, but what about back lighting at translucent object? Here are some images to help illustrate.
LUMEN:
Pathtracing:
One approach that I was using was emission in the shader to help cheat the effect. Curious if this was in development or perhaps a way to include this in the lumen scene? Thank you!