Don’t worry, you will be ignored.
I can confirm this issue too. I have tested it in the UE5 main branch (5.3.0) and it’s still happening.
As you pointed, in 5.0 is working well as in UE4 (even if it wasn’t perfect too), but since 5.1, it doesn’t.
The most similar bug report I think is this one:
Let’s vote it!