This rect light with a Source Texture used to show up like this in 4.21 (macOS 10.13.6) :
And now (4.22) looks like this (the color differences are normal) :
The rect light can’t show any textures at all on materials with specular reflexions, and I was wondering if this was a bug or if it’s a lost feature in 4.22, or if updating to a newer macOS would fix it.
I’ve tried to:
- Use a Light Function Material instead
- Use many other textures
- Change the setting to movable, static and stationnary
- Make a new rect light from scratch
Anybody uses some rect light on UE4.22 on macOS?