Recreating "Rendering Occluded Actors" Development Kit Gem in UE3

Hi All,

I’m an absolute noob with materials, but I’m trying to recreate the “Rendering Occluded Actors” gem that can be found here.
Here’s my material - I would really appreciate some help on this if anyone can spot what I’m doing wrong.

Thanks very much!

I suppose I should add some more details:

Why I want to do this:
DepthPriorityGroups have been removed from UE4, and I’m looking foor a workaround to prevent my first person arms from clipping through geometry.

What isn’t working:
After applying this material to the mesh, it’s simply invisible.

This tutorial that Satheesh has put together can probably help you out! :slight_smile:

https://wiki.unrealengine.com/Rendering_occluded_actor

Hi Tim,

Thanks very much - I actually saw that a bit earlier and also had a chat with Satheesh who was incredibly nice and helpful.

I’ve made some progress, but unfortunately I now doubt whether this workaround will solve my problem.
As the material must be translucent, it leads to more problems with vertices further from the camera that should actually be occluded by the ones closer to it.
I’m too much of a noob to figure out a solution to this - I would however probably trade some of my bodyparts for DepthPriorityGroups and FOV on mesh components in UE4.