Subject: Is it allowed to manually recreate Blueprint logic from another project/template?
Hi everyone,
I am building my project and learning from marketplace templates and tutorials. Is it legally allowed to look at a Blueprint from another template and manually recreate/write that exact logic node-by-node in my own project?
I am changing the variable names and slightly tweaking the structure, but keeping the same end result. I am NOT copying, migrating, or using any actual .uasset files or assets from that template. I am just manually rebuilding the logic by placing the nodes myself. Does this violate copyright or Epic Games EULA? Thank you!
Hi @Argoman_1988 ,Welcome to the forums!
From what I understand, manually recreating Blueprint logic or code should not be a problem. In the end, you’re learning how a system works and then implementing it yourself, without copying or using the original files.
What is protected are the original .uasset files, assets, and implementation, not the idea, the mechanic, or the logic behind it. As long as you’re rebuilding the system with your own Blueprints, variables, and resources, I personally see it the same way as learning a technique from a tutorial and then applying it in your own project.
I’ll also leave you some posts where people discuss and debate this type of situation.
Happy developing! If you have any questions about what you’re doing, don’t hesitate to ask on the forums.
Hope it helps !