I want to recreate something from this page: Utility Expressions | Unreal Engine Documentation
The DistanceToNearestSurface part.
I tried to create a material, instanciate it, set up a static mesh with the instanciated material in the default unreal level, but can’t achieve this. I guess there is a lot more into it that’s not explained.
Anyone know how to do this ?
NB: I did this part: Generate Mesh Distance Fields must be enabled in Project Settings under Rendering for this expression to work correctly