There seems to be an issue when the engine rebases the world origin, the mesh distance fields disappear.
When I re-compile the mesh material, while the play in editor is still simulating the game, then the mesh distance fields re-appear and everything works again.
I have tried moving the camera a long distance away, and then close-up again, but that tactic doesn’t work unfortunately.
I have also tried re-spawning the mesh, and re-instancing the material, but those ideas don’t work either.
Is there any way to fix the missing mesh distance fields after rebasing ?