Hi all,
I am somewhat new to UE, and I am trying to record Scene Color, Scene Depth and Motion Vectors (aka Velocity) in different textures.
Just to get things started, I decided to try this out on the “your firs hour with sequencer” tutorial.
I set up the Sequencer to record 3 custom passes as so:
The final image and Depth textures are fine, but the Velocity spits out constant values of [0.5, 0.5, 0, 0] for all frames.
I tried setting up a custom post processing material:
But it’s even worse: my final render is yellowish and still no difference in the Velocity output.
Am I missing something? Am I doing something wrong?
What is the easiest way to achieve what I am trying?
Thank you for your help.