record veichle with take recorder and reproduce with VR pawn

Hi, i’m realizing a flight simulation in VR with a prerecorded path thanks to take recorder.
It works fine except for features like hand tracking or eye tracking. I get delays or “jumping”.
Anyone knows how to fix it? I already tried to raise the registration fps or any other take recorders setting but nothing.

Instead if I simply control the veichle with the keyboard in VR it works perfectly.
I’m recording the path in “normal mode” (not in VR) and then reproduce it in VR, so I’m able to move inside the veichle with the HMD, while the veichle is following his path.

Sounds like it could be related to tick order. If the recorded vehicle pose is getting updated after the player pawn (or where the affected components are updated) while the live vehicle pose is updated before it, it could desync the movement.