Hi, i’m realizing a flight simulation in VR with a prerecorded path thanks to take recorder.
It works fine except for features like hand tracking or eye tracking. I get delays or “jumping”.
Anyone knows how to fix it? I already tried to raise the registration fps or any other take recorders setting but nothing.
Instead if I simply control the veichle with the keyboard in VR it works perfectly.
I’m recording the path in “normal mode” (not in VR) and then reproduce it in VR, so I’m able to move inside the veichle with the HMD, while the veichle is following his path.