Back at the studio I’ve been tasked to experiment with a spectator feature. Basically I’ve got a camera actor placed in the level, pointed in a specific direction so the viewer can witness the action on the monitor while the player with VIVE can do it’s thing. It based on networking so player’s movements etc are replicated therefore a spectator camera can see the action 1 to 1. I did a research on Mixed Reality/Greenscreen stuff, but as of now it’s too much of a hassle to me to get it working properly. Waiting for Epic to get it working in a way of plugin like guys from Unity did. In the mean time, check out my project build with the setup, if you find it useful I’ll try to dig out the project files and share them in here.
NOTE
In order to get it working launch one instance of the build and type command: open MotionControllerMap?listen
Secondly, open second instance and type open [ip address of you pc] (to get it open up you windows start menu, type cmd and then ipconfig /all to get the IP of your machine (IPv4 Address))
Hope this helps, link for the build