Record attached object

We have a spawnable object in a sequence that’s animated. There’s also a camera in the scene driven by a Live Link source.

Our goal is to attach the camera to the animated spawnable object and record the result using Take Recorder.

However, every time we hit Record in Take Recorder, the camera gets detached from its moving parent.

If we change the parent to a possessable, the attachment works — but only if bRecordSourcesIntoSubSequences is checked.

Is there any way to:

  • Record while keeping the spawnable parent
  • Keep the attachment working even when bRecordSourcesIntoSubSequences is unchecked?

Use case:

We’re recording a flying, animated jet and need to capture some camera action attached to it.

Ideally, the result should be a single sequence with all actors as spawnables.

How are you attaching the camera? With an attach track?

Hey Josef. Unfortunately, this is a workflow issue that we are aware of, and there is no real workaround beyond what you have already found. I can assure you that we are actively working on this and hope to have an improved experience in a future release

We tried many approaches, but none fully met our requirements. For example, in this one where we used the attach track, it doesn’t work at all because it also tries to record the spawnable parent. When we disable Record Parent Hierarchy, it works better, but then the result no longer has the camera attached to the flying object, so no additional tweaks of the trajectory are possible. [Image Removed]