For a long while now, we have had an issue where every single time you launch the editor and click play in PIE it has to recompile/rebuild shaders, animations, textures, etc. This is crazy intrusive on the iteration process as a developer.
I know on demand shader compilation was introduced via r.ShaderCompiler.JobCacheDDC but shouldn’t this still cache between starts of the editor?
We aren’t using a shared DDC, so I would expect this to still update the local DDC and cache between launches of the editor.
This is really hurting company productivity, so any help on this would be greatly appreciated.
Thank you,
Ethan