Recommended poor network conditions to test in?

I’m working on a co-op multiplayer game, and I’d like to regularly do tests in the editor to check replication and make sure things are still working okay even in some undesirable conditions.

However, I know that there’s a certain point where a really bad connection is gonna equal a really bad time and no code can fix that.

That being said, what are the “worst” network conditions I should test under to try to ensure a good experience?

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Is this what you are looking for ?

Also a lag compensation of 200ms and a packet loss ratio of 5, are considered a good “worst” efficiency threshold to develop multiplayer around.

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Thank you! I have heard of the network emulation, but 200ms and a packet loss ratio of 5 is what I really wanted to hear! That gives me a good environment to test for :slight_smile:

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Periodically test with 500ms, 5-10% loss.

I’d also recommend implementing forced disconnects for connections that continually hit a ping threshold and loss %.

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Thank you for your insight!

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