I’m working on a co-op multiplayer game, and I’d like to regularly do tests in the editor to check replication and make sure things are still working okay even in some undesirable conditions.
However, I know that there’s a certain point where a really bad connection is gonna equal a really bad time and no code can fix that.
That being said, what are the “worst” network conditions I should test under to try to ensure a good experience?
Thank you! I have heard of the network emulation, but 200ms and a packet loss ratio of 5 is what I really wanted to hear! That gives me a good environment to test for