Recommended Lightmass Version

Hi Alex,

Thanks for your answer. I’ve got a quick overview from our Team.

Please note: not all of this has been deeply investigated on our end yet, this is just a quick list of initial thoughts on our end.

GPU LM:

+ Should be theoretically faster to bake.

+ Has the community branch which seems fairly active.

+ Better support of emissive materials.

- Inconsistent results

- Reflection Probes don’t always bake properly

- Does not handle multiple lighting scenarios properly

- Lacks controllable settings.

- Doesn’t work well with automation.

- Crashes without information when map check issues are present.

CPU LM:

+ A lot more granular control over settings.

+ Handles multiple lighting scenarios properly.

+ Swarm

+ Works well with automation

- Slower on a single machine.

- May be missing certain features.

- Rect lights don’t seem to work as well on CPU Lightmass.

We’ve generally seen a lot of inconsistencies between the two methods. But GPU Lightmass seems very unreliable, from what I’ve gathered from our team.

Thanks,

Aidan.

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