i am trying to use unreal as a more traditional 3d package at the moment.
its very liberating to light and compose shots in realtime.
currently working on a video and doing some preliminary tests.
i am working with very simple scenes so light is the most important factor.
at the moment using LPV and because of the isometric perspective and resulting camera distance i had to crank the settings way down for shadow to actually work.
the results are allright but with some issues aswell.
apparently there are a couple of dynamic GI solutions so i am asking should i try a different solution - if yes which one would be best. (considering non gaming purposes)
all this talk about compiling is daunting but i would like to give vxgi a go.
any thoughts would be appreciated.