I’m able to send OSC from UE4 to TouchDesigner via blueprints using the official OSC plugin via an OSCClient. What I can’t figure out is how to receive incoming OSC data via an OSCServer?
I’ve created an OSCServer (localhost / IP 8000), I check to see if it’s active (returns true), but beyond that I don’t know how to check/parse the incoming float / int data. I thought I could follow similar logic to monsiergustav’s OSC plugin, but I’m not sure where to proceed after binding an event to OnOSCMessageRecieved.