Just migrated a project from 4.26 to 4.27, and noticed when previewing ES31 Metal and Android, all meshes are receiving decals, even if they have been specified not to. When troubleshooting in a completely new 4.27 Third Person Template, the issue isn’t happening and decals behave as expected. Any suggestions on where to even begin troubling shooting this one? Thank you all in advance!
In this image
example, the cube mesh is set to NOT receive decals, and looks as intended in SM5