RecastNavMesh Agent Radius it is not working

@Sean_L Tried that and I can’t teleport in my scene anymore. I’m using streamed levels on a VR setup, using the default VR Pawn teleport logic. I can see the projected teleport circle on the ground, wherever there’s a navmesh, but it won’t commit to teleporting.

I’d imagine this is easily replicated by adding a support agent on the default VR teleport level.