Recast Navmesh does not save when editing properties

Thought someone might find this useful, at RecastNavMesh.cpp:

Been toying with the parametrization of some stuff… and indeed it looks like the intended way is for you to use the proj settings? I’ll test a tad more but I’ve seen around that you really wanna test that all this also works in packaged builds, so beware.

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Try rebuilding the NavMesh (Ctrl+Shift+B) and saving the level (Ctrl+S). If the problem persists, check your project settings under Navigation System or verify your engine files. Restarting the editor might also help if it’s a bug.