Recast Navmesh does not save when editing properties

As @MieszkoZ pointed out in his answer, this problem could be fixed by adding new Supported Agent to the Navigation System in the Project Settings:

With this, I can restart the Editor and the RecastNavMesh.AgentRadius value in the level persists.

Also, there is Nav Data Class variable in the Supported Agents so I assume you can create your own RecastNavMesh class and add it here if you want to change some other NavMesh variables.

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