I got a problem that is just a pain in the ■■■. I tried already days finding how to figure this out. I want to trigger an event (fire) at the point where the trigger of Motion Controller is fully pressed. For reference you get the click at this point. Even with the Axis setup it is shooting somewhere in the middle of the trigger (and there it shows with print string 1.000, obviously not going further).
My question is, if there is the possibility to adjust the range of the axis to the full way of the trigger? Or any other suggestions? Thanks a lot in advance!
Very interesting. I just came here to ask about this same problem. I have a project that worked just fine in 4.18 about 4 months ago. Now it’s broken, at about .25 the trigger axis value jumps to 1.0 if you pull it any further.
I installed the SteamVR Input plugin. It’s different than Unreal’s SteamVR plugin and deals, among other things, with mapping to different types of VR input devices.
I am getting trigger values for the full range of the trigger now, using the “SteamVR HTC Vive Controller (R) Trigger Pull” axis value. The values seem to be in [0,2] and not [0,1]. Weird, but that part is working.
I need this working immediately. I’m not super happy that I have to rework all of my inputs to use SteamVR Input.