I’m currently developing for VR but want to have a stab at getting an HDR signal out of UE4 into something like the LG OLED e6/g6 displays.
It seems like info is slim on what ability UE4 has to get an HDR signal out. I read a tech interview over at Eurogamer with the Gears 4 team. They’re doing HDR and make it seem easy to configure this. Someone over at AVS forum says Dolby Vision can be software-wrapped into a regular Rec 709 signal over HDMI 1.4.
I’d love to know more about all of this as synthesising these high dynamic range images is much easier than capturing them and should be amazing to see. The previews of Gears 4 suggest ‘better pixels’ (HDR) is much more impressive than ‘more pixels’ (4K) which I understand completely. What can one do with UE4 today with regard to HDR, colour spaces and even Dolby Vision compatible signals ?