Rebuilding dynamic navmesh via c++ stops working after switching levels

@BRGDemianLopez Can i ask you something about it? Because I was trying to update/rebuilding my nav in runtime after map gen completed, but when I move and scale the navmesh so that it perfectly contains the entire map without excesses/defects, this is not triggering anything. It seems there’re no bp nodes that allow runtime nav rebuild, so I guess I’m forced to use C++, and I would use the same method used by @kitun , because I’m not able to code without visual, but I’ve not alternatives.

Let me know and thank you anyway!