Rebuild UnrealBuildTool in UE 5.4 on MacOS

Hi,

I’ve made some adjustments to the WriteEntitlements method in IOSExports.cs in the UnrealBuildTool in order to write associated domains to the entitlements. But the changes doesn’t seem to trigger a new build for the BuildTool. I’ve also tried cleaning the repository with git clean -fdx which also didn’t take effect on the generated IOS project. Any ideas how the changes in the UnrealBuildTool take effect on the generated project files?

Turns out the build tool is rebuild, but the new XCode workflow doesn’t use the files anymore :confused: