Hi,
I’ve made some adjustments to the WriteEntitlements
method in IOSExports.cs
in the UnrealBuildTool in order to write associated domains to the entitlements. But the changes doesn’t seem to trigger a new build for the BuildTool. I’ve also tried cleaning the repository with git clean -fdx
which also didn’t take effect on the generated IOS project. Any ideas how the changes in the UnrealBuildTool take effect on the generated project files?