Hi there,
I’m trying to implement Adjust plugin into my project which will allow me to get FB integration
however, the plugin built in an old UE version and when i put it in the plugins folder i get this error
So i started looking online and i tried few things.
I installed Visual Studio community 2019 + generated Visual Studio project files …
Opened my .sln file and Rebuild the project but i still get the same error.
inside the engine BatchFiles folder i tried using RunUAT.bat still the same error…
So i don’t know how to use C++ and i hope someone could help me.
*I’m using blueprints in my project.
-this is the Adjust plugin Link
@Lardo Deepdelver Yesterday i didnt get any. but since i’ve reversed all the changes now i did it again and i got few error messages.
Severity Code Description Project File Line Suppression State
Error MSB3073 The command “F:\UE_4.25\Engine\Build\BatchFiles\Rebuild.bat BlueprintEditor Win64 Development -Project=“F:\Unreal Projects\Maze\Blueprint- - Copy\Blueprint.uproject” -WaitMutex -FromMsBuild” exited with code -1. Blueprint C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 54
Error Unable to delete F:\Unreal Projects\Maze\Blueprint- - Copy\Intermediate\Build\Win64\BlueprintEditor\Development (Unable to delete \?\F:\Unreal Projects\Maze\Blueprint- - Copy\Intermediate\Build\Win64\BlueprintEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h) Blueprint F:\Unreal Projects\Maze\Blueprint- - Copy\Intermediate\ProjectFiles\UnrealBuildTool 1
Warning CS0618 ‘UnrealBuildTool.ModuleRules.PublicLibraryPaths’ is obsolete: ‘For external libraries use the full path in PublicAdditionalLibraries, if its a system library then use PublicSystemLibraries/PublicSystemLibraryPaths’ Blueprint f:\Unreal Projects\Maze\Blueprint- - Copy\Plugins\Adjust\Source\Adjust\Adjust.Build.cs 60
Warning CS0618 ‘UnrealBuildTool.ModuleRules.PublicLibraryPaths’ is obsolete: ‘For external libraries use the full path in PublicAdditionalLibraries, if its a system library then use PublicSystemLibraries/PublicSystemLibraryPaths’ Blueprint f:\Unreal Projects\Maze\Blueprint- - Copy\Plugins\Adjust\Source\Adjust\Adjust.Build.cs 36