Rebasing or shifting world origin causes cascade/niagara ribbons to jump erratically

To repro:

  1. create a ribbon particle

  2. attach particle to a pawn

  3. move pawn to get the particle to start emitting

  4. set or request a new world origin

  5. observe strange ribbon behavior

With cascade ribbons you can give it some threshold (spawn per unit, movement tolerance) which limits movement. As in above that location delta value the ribbon refuses to react thus it eliminates ridiculous jumps and stuff.
Dunno if niagara has this too.