Hi,
Could you please share your concerns on why I shouldn’t be cross-compiling, cooking, and packaging Linux targets on Windows?
I’ve just started doing it and already encountered an issue that the editor reads Config/Windows/WindowsGame.ini
config instead of Config/Linux/LinuxGame.ini
during cooks even though I specify LinuxServer
as the target platform
I’d appreciate it if you could share the problems you’ve encountered before committing to using this solution