I am looking forward to add a Rear-View Camera to the HUD of a 1st Person Shooter game.
I guess a cheap solution is by using a Scene Capture 2D component and then Render Target texture.
This will create a mirror object yet it is not what I try to achieve.
I mean a mirror would be perfect for the side mirrors of a car in a Racing game but in a FPShooter must be in the HUD.
For start I have just added a second camera at the viewport of my character.
If that’s ok, what should be the next step?
Thanks in advance!