Realtime sphere reflection capture

Hi everyone! How to create recapture system for the sphere reflection capture? Similar as in Unity for example

Just because I can’t use raytraycing, so there is another way needed.

Hello Aleksandr_Rush,

You could use scene captures for this purpose, if screen space reflections aren’t sufficient. But as with everything dynamic you should take into account that those can get quite expensive.
Here is an article from the Content Examples on Reflections: Reflections Content Examples | Unreal Engine Documentation . What you’re looking for is probably 1.6 & 1.7.
If you want to download the content examples project, you can find it under the learn tab of the epic games launcher.

Hope that helps. Just let me know if you have any questions.

Regards,

Vecherka.