Realtime import/export Questions and Support

Here is another problematic model that causes a crash (

https://www.sendspace.com/file/xywqdc

The thing is that the meshes have to be split up if a mesh has several materials because unreal wants to have one material per section. This is no problem because in this case the Fbx file shows which polygon belongs to which material. However, your FBX file is divided into 10 sections but only contains 9 materials. Hence the crash. I have intercepted this by creating a mesh if it is missing. Does not crash, but is displayed incorrectly. I’ll see if I can change the process to deal with this. May take a few days. Thanks for the fbx file.