I’m trying to build my static lighting with forward rendering, no lumen with static lightning and i get really bad pixeled shadows and this LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures. Even when on new project, i duplicate the base map but a light and skylight and set to static and i have pixeled shadow
1 Like