Hello dear Unreal Community ! It’s my first question here, but I’m sorry I can’t find any solution to my issue in any thread or other… Either I’m doing something wrong, or I’m facing a rendering bug.
In my case, this concerns the display of a widget in world space.
I make my widget, create a blueprint in which I add a widget component to which I assign my widget, and I get my widget in world space (it’s for VR).
In UMG, everything seems to be working perfectly, like this for simply text exemple :
But my scene view or game view, the rendering is extremely ugly, like this :
Text gets a white border and is pixelated. I don’t understand why, so I tried playing with the Engine → User Interface parameters (DPI Curve, UMG Font Resolution …) but nothing.
It’s the same for any Image. In fact, my entire widget, both text and image, seems to be compressed very tightly.
The only way I’ve found to “solve” this is to encapsulate in a Scale Box, then fill in very high values in Size X and Size Y :
And in my blueprint, I set the scale of my widget component to 0.1. The practice is very fraudulent, but it works.
I’m sure there must be a best practice for managing the UI more cleanly? Does this happen to you too? Do you have any better suggestions?
Thank you very much for your answers. I know there are already threads about this kind of problem, but I don’t think I’ve seen one about the basic UE text.