Really bad quality megascans assets when zooming in unreal engine 5

I am completely new at this and am having the same problem as the others described. I am a complete laymen, so bare with me please lol. I put that r.streaming.poolsize 3000 in command, or should it be #3000?

And I don’t see this VT sign, also when I hover over the textures it says “false” at virtual texture…

What do I do? Is it a setting somewhere? I have a good enough graphics card, I downloaded nanite/highest quality assets and I have the exact same issue.

Am I looking in the wrong place for that virtual texture? I go to the statis mesh in the content library and the textures in the folder with the mesh it says “virtual texture streaming: false”.

What do I do?

edit: I found “enable virtual texture support” in my project preferences. That is not enabled. Should I leave that off? When I tried to enable it restarted and then started loading 6000+ shaders so I don’t think that’s what I’m looking for :stuck_out_tongue:

If anyone can help me out here I’d be real thankful.

1 Like

Unreal Engine 4.27에서는 가상 텍스처에 문제가 없었습니다. 엔진 버전 문제인가요? 또는 가상 텍스처 문제?

I have the same problem. If you solved, please, tell how you did it.

(VT is not enabled)