Realistically shaded low poly water

I have no idea how I’d go about making water like this 4054a4dd372e650e24a5f78b2a23d2fe0efe6eee.jpeg

I want to make river, lakes, and oceans with this style. I also want them to have physics so I don’t know what it would look like when things splash in them. Could someone give me some advice on how to approach this?

Nice. No idea in UE, but look for realflow, fluid simulator. When are we going to get that in UE :slight_smile: